/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_CHOOSERPGTARGETACTION_H
#define _PLAYERBOT_CHOOSERPGTARGETACTION_H

#include "ObjectGuid.h"
#include "RpgAction.h"

class GuidPosition;
class Player;
class PlayerbotAI;
class WorldObject;
class WorldPosition;

class ChooseRpgTargetAction : public Action
{
    public:
        ChooseRpgTargetAction(PlayerbotAI* botAI, std::string const name = "choose rpg target") : Action(botAI, name) { }

        bool Execute(Event event) override;
        bool isUseful() override;

        static bool isFollowValid(Player* bot, WorldObject* target);
        static bool isFollowValid(Player* bot, WorldPosition pos);

    private:
        float getMaxRelevance(GuidPosition guidP);
        bool  HasSameTarget(ObjectGuid guid, uint32 max, GuidVector const& nearGuids);
};

class ClearRpgTargetAction : public ChooseRpgTargetAction
{
    public:
        ClearRpgTargetAction(PlayerbotAI* botAI) : ChooseRpgTargetAction(botAI, "clear rpg target") { }

        bool Execute(Event event) override;
        bool isUseful() override;
};

#endif
